Showing posts with label mind-controlled input. Show all posts
Showing posts with label mind-controlled input. Show all posts

Thursday, March 07, 2013

More just think about it. Neurowear's "mico" headphone relies on the user's mood to automatically select music.

via NEUROGADGET >>

KEY TRENDS: brain-computer interface (BCI), wearable computing, sensors, natural-user interfaces

Tokyo-based Neurowear, the company that gave the world the brain-controlled cat ears accessory "Necomimi" and the BCI tail called "Shippo," has introduced another thought-inspired accessory, "mico."

Mico, which stands for "Music Inspiration from your Subconsciousness," relies on the user's spirits to select music. EEG sensors on the headset pick up signals from the wearer and send it to an iOS app that uses an algorithm to select songs that fit the mood.

As EEG sensors fall in price, expect to see more BCI implementations. So far, most accessories like these have been playful, but at some point expect vendors to switch tunes to something more serious.

Neurowear: “Mico frees the user from having to select songs and artists and allows users to encounter new music just by wearing the device. The device detects brainwaves through the sensor on your forehead. Our app then automatically plays music that fits your mood.”

Neurowear's mico crosses thinkput with music.


Monday, June 11, 2012

Even more thinkput. Pong with your mind. Pong, you've come a long way baby!

via The New York TIMES >>

BRAIN PONG >>


Gestures, voice, eyeput, thinkput. Is touch about to get company.

Yes, the head games keep on coming. Here are some more cool examples of the potential of brain-computer interface.

For those of you in the audience old enough to do so, think back to the days when you first saw Pong and think how far computer games have come. Now let's think ahead 30 years or so and wonder how far mind-controlled input can go. Imagine how it can help the disabled. Prevent auto accidents. Exercise the mind.

If you haven't had a chance to try any BCI devices, please do so. It will make your head spin.

Brain Wave Pong by Cornell students, via ENGADGET

http://www.youtube.com/watch?v=uYQfdA2tXbc

Brain Pong in New York. Photo via Figment Project



Friday, June 08, 2012

More thinkput. Brain wave meters for real-time thinkput.

via NEUROGADGET >>

Think about the possibilities with such new user interfaces. How could games interact with users when they aren't concentrating? How would navigation applications react when the user is sleepy?

Here's an inspiring video of what could be in store a decade or so down the line. Perhaps "a cellphone that could text what you're thinking."


http://www.youtube.com/watch?v=9ueS5BbfnqM

Thursday, March 01, 2012

Totally mental. The thought-controlled skateboard. BCI is moving forward now. VIDEO.

COMPANY WEBSITE >>

CNET STORY >>

Here's an interesting brain-conhttp://www.blogger.com/img/blank.giftrolled input project: a skateboard commended by pure grey matter.

I've seen simple games that use BCI, but this is the first time I've seen an actual real-world object steered by the power of the mind. A mobile application developer called Chaotic Moon is giving new meaning to the term mobile application with this fun project using off-the-shelf components.

Check out the video. It looks like the world of BCI is really moving forward now:

Tuesday, February 28, 2012

Head games. BCI (Brain-controlled input) comes to Linux. Is “thinkput” for real?

STORY via Neurogadget >>

Think carefully about what you want.

I admit that the notion of thought-controlled interfaces or brain-controlled input sounds rather far out. But consumer products have been on the market for a number of years already, some reaching price points below $100.

If you haven’t had a chance to try any such mind-reading devices, you might want to track one down at a trade show or some other venue and give it a thought.

Here's a game for Linux that uses the $100 neuro-input device from NeuroSky. MindLabyrinth works together with the head-worn device to allow simple movements to be thought-in.

Is it time to start taking "mindput" seriously? For device vendors of all kinds, it’s something to think about.